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![]() KOF 2002 UM, and a bunch of other KOF titles (KOF ’97, KOF ’98, KOF 2002, KOF XIII and KOF XIV), are also on Steam right now to celebrate the occasion. And it’s good to see one more game from the prolific fighting game series gets updated as well. KOF 2002 UM is now running Code Mystics unique and bar-setting powerful rollback netcode. KOF ’97 was the first King Of Fighters game to receive rollback netcode via a new update. Hey KOF fans The long wait is finally over Thats right KOF 2002 UM is back and better than ever with a major update So, lets take a look under the hood and see whats new in store for KOF 2002 UM. ![]() “So we hope this new update allows players to have more fun when playing online!” “We received an overwhelming amount of positive feedback concerning the implementation of the rollback netcode,” the company said in a press release. ![]() SNK tested the rollback netcode beforehand with a community beta test, which has broke records for simultaneous players on Steam for the game. What this means is that you won’t have to adjust your input timings if the online connection drops- like delay-based netcode used to, which makes for a laggy and not-so-fun experience. The PC version on Steam has now been updated with rollback netcode. This time it’s The King Of Fighters 2002. SNK is updating another of its classic titles with rollback netcode. After a long campaign by the fighting game community asking game publishers for better netcode implementation (especially now that local offline meet-ups are harder or impossible to be done), more and more games have started to add rollback netcode. ![]() With each car type, the boost provides a sensational acceleration that propels you forward at ridiculous rates. For instance, speed type cars can only trigger boost once the meter is full, aggressive cars can extend their meters by taking down opponents, and stunt cars earn more by doing tricks. One of the franchise's trademarks is the boosting system, a meter that builds as you drive dangerously, which works differently across the three types of cars. The cars that eventually become available fall into the categories of speed, stunt, and aggressive types, and all have their own specific statistics and styles of handling that make unlocking and testing them all out worthwhile. While in the confines of your car you can pull up at stoplights to trigger events of different types, like stunt challenges, races, marked man (reach a finish line while other drivers try to smash you to bits) and road rage (destroy a set number of cars within a time limit) events, as well as timed runs. The city itself isn't a metropolis teeming with life-you won't see pedestrians wandering around or anything like that-but there's plenty of traffic on the roads and shortcuts to discover as you freely drive around. Video Review - Watch or download the video here (HD available). There's also an option to restart events in the game, meaning you don't have to drive all the way back to the starting area if you want to try one again like was the case with the original release, which certainly makes things more convenient. All the content so far, including a day / night cycle in the world, a collection of bikes, and additional online challenges, is built into the Ultimate Box version for the PC. Paradise made its first appearance on Microsoft's Xbox 360 and Sony's PlayStation 3 in January of 2008, and since then, the games have been expanded with several downloadable packs. While some issues inherent in any open world are present in Paradise City, the overall experience provides for some great entertainment, particularly for the sector of the PC crowd who has yet to try a Burnout title. Winning challenges nets you new rides and better licenses to take on more difficult challenges, making for an extensive offline component and a much different type of feel for a game like this. Around the fictional setting of Paradise City cars are meant to be smashed, shortcuts and super jumps discovered, and multiple routes toward the same finish line exploited. Yet that's exactly what Eden Games did with Test Drive Unlimited, and it's what Criterion has done with Burnout Paradise. An open world isn't necessarily something you'd expect from a racing game. ![]() No Switch Lite and no new battery-refreshed Switch units. Just to save you some time, we will note that for now only older, original Nintendo Switch units are easily exploitable. As for general Nintendo Switch exploits and hacking, here and here are great places to start. We won't be offering a guide for how to install Android on your Switch, since the switchroot group already has an excellent one over at XDA's forums. We decided to do a quick review of what it's like running it on a Nintendo Switch. Recently, the switchroot team put out an Android 10 ROM, based on LineageOS 17.1 which massively improves the experience. ![]() I have personally been running their older Android 8.1 Oreo, LineageOS 15.1 build for a good few months now on my personal Switch, as a secondary OS and was delighted with the results.Īs you can imagine, it's a janky experience through and through, but one that against all odds works and has given me access to a whole world of excellent Android games, multimedia and even productivity packages, as well as trendy cloud and remote gaming platforms like GeForce Now and Steam Link on my favorite carry-on device. A bunch of amazing people who refer to themselves as the switchroot group have been working hard on getting alternative platforms running on exploitable Nintendo Switch units, including Ubuntu, forks of LineageOS, originating from the Nvidia Shield TV branches of Android. Running LineageOS on Nintendo's amazingly popular handheld/home console is actually nothing new. Put the two together, sprinkle-in a hefty dose of tinkering and you get a janky "fusion" recipe that is just hard to pass by. Less surprising still is the fact that we love Android. It will hardly come as a surprise that us geek folk over at GSMArena love the Nintendo Switch. |
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